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61. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Reagalan wrote: Arkady Romanov wrote: Dominion sov was flawed. The investment required to be a player in the Sov game at that time was a massive super fleet ..... This is mostly true, and was a major issue in Dominion, however, multiple...
- by Harry Saq - at 2015.08.19 19:07:02
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62. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Amy Garzan wrote: Wilhelm Knicklicht wrote: Reagalan wrote: Fozziesov is not engaging for the average fleet member, who has to wait around while the magical sov hackers do all the work. Under Dominion sov, your average fleet member got to...
- by Harry Saq - at 2015.08.19 18:44:31
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63. Blueprint Haus, a Family Friendly Sov Holding Corp, is Recruiting - in Alliance and Corporation Recruitment Center [original thread]
If you have been reading all the threads about fozzie sov, or just curious what it is actually like for the little guy, come join us. It has been a blast so far! Not perfect granted, but we have carved a nice home and would like you to join us in ...
- by Harry Saq - at 2015.08.19 16:14:46
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64. Share your experiences with Fozziesov! - in EVE General Discussion [original thread]
Sonya Corvinus wrote: Lucas Kell wrote: stuff You say it's boring because you have to fly around and chase people away constantly. If there were already active pilots in each system, you wouldn't have that boredom. That's kinda the poin...
- by Harry Saq - at 2015.08.18 18:59:17
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65. Share your experiences with Fozziesov! - in EVE General Discussion [original thread]
Seth Kanan wrote: What i have seen so far the only thing trolling are some big coalitions on the forums and on reddit. The interceptors are no problem at all and easily manageable. From my experience the sovspace is changing a lot in a good way...
- by Harry Saq - at 2015.08.18 13:17:34
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66. Collective petition about fozziesov - in EVE General Discussion [original thread]
-1 for the reasons given here, and everywhere else I have posted... https://forums.eveonline.com/default.aspx?g=posts&m=5973652#post5973652
- by Harry Saq - at 2015.08.17 22:19:53
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67. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Tappits wrote: others wrote: ...something like...travel was easy before, no it wasn't, yes it was...yada yada PL has moved home 7-8 times in the last 10months and i can tell you it does not take months or weeks of planning. at most we can ...
- by Harry Saq - at 2015.08.17 16:27:11
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68. Should High sec go away? - in EVE General Discussion [original thread]
Tippia wrote: Kinete Jenius wrote: /facepalm. Are you really trying to be this dense? Is it just an act to try to troll me now? Or is this some secret plan to somehow "win" the forums? My point was that going BC IV is over a month less in t...
- by Harry Saq - at 2015.08.16 18:37:42
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69. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Speedkermit Damo wrote: Tuzy Naranek wrote: Phoebe and Aegis are killing this game...and a bunch of other incorrect stuff Nullsec is stagnant because of the cancer of blueing up half of nullsec and implementing NIPs with most of the rest....
- by Harry Saq - at 2015.08.14 14:46:57
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70. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Stay strong CCP, the majority of the angry noisy feedback is short sided junk based on an obsolete entrenched mindset. Your vision is good, your goals are correct, do not go back, continue pushing forward and just bring on the system/constellation...
- by Harry Saq - at 2015.08.14 06:01:43
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71. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Harry Saq wrote: How bout the player base try this: Realize that the Eve universe grew exponentially, and wherever you think "region", instead think "constellation", and then you might have a shot at having fun (or atleast providing feedback th...
- by Harry Saq - at 2015.08.13 05:24:47
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72. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
How bout the player base try this: Realize that the Eve universe grew exponentially, and wherever you think "region", instead think "constellation", and then you might have a shot at having fun (or atleast providing feedback that doesn't just got ...
- by Harry Saq - at 2015.08.13 01:57:18
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73. Sticky:Dev blog: Summer of Sov - Nullsec PVE and Upgrades - in EVE Information Portal [original thread]
Harry Saq wrote: The CSM is an elected representative body, and as such any change implementation sought, recommended, and most certainly approved/implemented absolutely MUST be made public, and most certainly IS NOT voluntary disclosure by the...
- by Harry Saq - at 2015.07.09 10:49:37
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74. Sticky:Dev blog: Summer of Sov - Nullsec PVE and Upgrades - in EVE Information Portal [original thread]
The CSM is an elected representative body, and as such any change implementation sought, recommended, and most certainly approved/implemented absolutely MUST be made public, and most certainly IS NOT voluntary disclosure by the CSM members. I as...
- by Harry Saq - at 2015.07.08 18:51:16
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75. Blueprint Haus, a Family Friendly Sov Holding Corp, is Recruiting - in Alliance and Corporation Recruitment Center [original thread]
Get in before fozziesov, and experience the magical birth of the salvation of this game...or something.
- by Harry Saq - at 2015.07.08 01:39:04
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76. Blueprint Haus, a Family Friendly Sov Holding Corp, is Recruiting - in Alliance and Corporation Recruitment Center [original thread]
Ever lost a ship to kid aggro?
Seen an hourGÇÖs effort lost when the heater repair guy finally showed up?
Got ganked in your hauler while peeling spaghetti from the cat?
Tired of miniature corps where you are about the only person onl...
- by Harry Saq - at 2015.07.02 22:08:38
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77. New Map Centering - in Player Features and Ideas Discussion [original thread]
This would be a really nice feature. I can trick it by right mouse click dragging, but it still pivots of the center, which is currently behind a window in my custom UI.
- by Harry Saq - at 2015.07.01 04:46:39
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78. New Map Centering - in Player Features and Ideas Discussion [original thread]
I have my "Ship View Camera Settings" camera center feature set to 'Left 30%' to accommodate my windows being mostly on the right. This works great for freeing up room however, when I use the new map I noticed it centers in the center of the scre...
- by Harry Saq - at 2015.06.28 22:27:20
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79. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
twit brent wrote: To make it easier for CCP to see the problems with ishtars i fit a munin and an ishtar in pyfa with just weapons and highlighted some of the differences. Munin Vs ishtar lol - that is an awesome illustration of silly "b...
- by Harry Saq - at 2015.06.23 00:20:07
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80. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Seriously, for the Ishtar, just drop the sentry bonuses and make it heavy drone bonused already. It is not that difficult a riddle, same for any other non-BS using Sentries.
- by Harry Saq - at 2015.06.22 17:17:34
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